Examples of 3D portfolio websites | Intro | Start of the tutorial | Exporting of created 3D to website | Creating Tilda website | Adding 3D content to the website | 3D website ideas | Outro
Angular 2 | New Router | Material Design | Visit from TypeScript | WHY? Great pattern(s) with low barrier of entry | THREE WHAT? | ANGULAR WHO? | MOST PROFITABLE MOVIE? | Sequel (v2) | Controller as | Service, !Factory | Prototypal Angular | Annotations | APP INIT (app.js) | ONE APP, TWO PATTERNS
Introduction | A Rundown of the Apollo Mission | The Apollo Guidance Computer is a beast | The Software that made it happen | The code had shakespeare | When errors happened during landing
Create a New Project | Import the Modules | Create a New Component | 3d Model from Sketchfab | Add a Display Block | Lights | Ambient Light | Orbit Controls | Change the Material of the Coffee Mug | Apply Color to Material | Enable Auto Rotate | Color Selector
Intro | Clone down the GitHub or Stackblitz Repo | Angular Basics - Beginner Deeper Dive | Angular definitions | Mini tour of the app (Tour of Heroes) | Custom CSS - Let's start customizing! | Variable Files & Reusable Styles - Including SASS in your Angular app | SASS vs CSS | CSS Custom Properties | Installing & Using a 3rd party library - Kendo UI | Kendo UI for Angular Data Grid Overview | Install Card component | Kendo UI Tour of Heroes demo app | Custom components | Customizing the app in Stackblitz | Mini promo time | Outro
Intro | Getting started with Angular Demo | Angular App - Greetings Demo: Manual Coding time - 30 mins | Design Pipeline & Code Pipeline | Create a Project | Create a Model | Create a Service | Create a Component | Map Model to Component Fields | Add Behaviors / Click Event to Service Call | Create App Menus | App Hot Deplay | Autogenerated Code | Code Export (Repository)
Intro | Designing the UI | Designing the 3D icon | Animating the UI | Other ways to use Spline | Exporting for iOS and visionOS | Exporting for Xcode | Particles
Coding is a lifelong journey | Take a JS course on Udemy | Build project of interest | Build project without framework! | You don't need a bootcamp or degree! | You cannot hack your brain. | 1 Start on Freecodecamp
Sidebar Menu | Minimize Maximize and Close Button | Icons | Add an Icon | Light Effects | Blur | Tool Bar | Avatar | Text | Voice Effects | Auto Layout | First Card | Content | Apple Fonts | Rectangle | Polygon | Third Card | Icon Action | Add Auto Layouts | Create the User Profile | Notification
Intro | Basic Shapes in 3D Smart Home | Materials, Lights and Effects | Camera Animation and States | 3D Thermostat and Cloner | Buttons and Components | Path Animation and Rotation | Create a 3D iOS App Icon | Create a visionOS App Icon | Create 3D UI Scene | Particles Animation | Export to SwiftUI Project
Intro | Who am I | About me | Embed WebVR | WebVR Experiences | Getting Started | Installing Angular | Tools | Frame | Google Poly | Google Poly in a Frame | Demo | Back up | Environments | Presets | Entities | Google Polly | To the Web | Google Poly API Key | Testing | Troubleshooting | Resources | VR Demo
Introduction to Spline | 3D Shapes and Materials | Weather Icon and Sculpting | Icon Animation | Path Animation | Waves Animation | 3D Card with Parallax | Button Components | Screen Resize Adaptive Layout | Tab Bar Animation | UI Charts and Variables | Scroll Interaction and Scenes | Export to USDZ and Optimizations | Publish to 3D Site
React Native vs Flutter | Flutter and React Native - What are they for? | React Native | Flutter | Similarities | Main Differences | Flutter vs React Native Which One is Better? | Career Opportunities
Introduction | Notion AI Tool | Womp 3D | Lottie Mobile | Figma AI | Github Design Resource | Sketch AR | Lovers Magazine | Illustration Builder | 3D Constructor | Screen Studio | Start Design System
Intro | Advantages of using Figma | How to log in into figma.com | Why you should copy other designs | How to start a project from a TEMPLATE | Interface OVERVIEW | Create a FRAME | SHAPE and COLOR creation | CORNER RADIUS adjustment | Create a CIRCLE | How to use an ICON | How to paste IMAGES | How to use TEXT | BUTTON UI | Conclusion | Next steps
Reasons why I’m quitting WordPress | Reason #1: Maintenance | Reason #2: Lack of performance and security | Reason #3: Lack of innovation / product development / too much of a learning curve for non-technical people | The 6 Best WordPress alternatives | 1. E-commerce | 2. SEO / blogging / affiliate marketing | 3. Simple brochure/portfolio site with drag-and-drop editing | 4. Online courses / membership sites | 5. Internet marketing funnels | 6. Web designers | Conclusion
Creating cube.c | Searching for rotation matrices | Calculating rotated coordinates | Getting the result matrix and calculateX() | calculateY() | calculateZ() | Creating variables | Coding | calculateForSurface() | Printing chars on the screen | The first run | Creating other surfaces by rotating the first surface | The second run | Completed
Agenda | What Is 3 Js | Renderer | Box Geometry | Animation | Angular 3 Template | Content Projection | Hierarchical Depends Dependency Injection | Scene Addmesh | Active State | Angular 3 Project | Internet Will Not Affect the Frame Rate
Intro project | Prepare | Initialize the Camera In Three.Js | Initialize the Scene | Render 3D to Html | Set up the light | Change Position Model | Use built-in Animation | Create Animation Scrolling
Intro | Angular Material | Angular Fire | JSON Web Token Authentication | NGX Loading Bar | Annihilation | NGX Pipes | Angular Calendar | Drag and Drop | Data Table | AnyMate | NGX Formal | Angular Google Maps | Angular GRX | Outro
Introduction | Game Map Theory | Where to Find Free Game Assets | Download Tiled and Import a Tileset | Tile Brush, Paint Bucket, and Randomization | Landmass Formations | Tile Layering for a Plateau | Layering and Placement of Trees | Paths and Landscape Details | Collisions and Map Boundaries | Foreground Layers | Exporting Layers for Project Import | Programming - Project Setup | Import and Render Map | Player Creation | Move Player Through Map on Keydown | Player-to-Map-Boundary Collisions | Foreground Object Programming | Player Movement Animation | Battle Activation | Transition from Map to Battle Sequence | Draw Battle Background | Add Battle Sprites | Add Attack Bar Interface | Add Health Bar Interface | Attacks - Tackle | Attacks - Fireball | Queueing Dialogue | Populate Attacks Based on Chosen Monster | Randomizing Attacks | Display Attack Type | End Battle | Transition Back to Map | Audio and Sound Effects
Introduction | Figma Updates | Image to 3D AI | UX Design Competition | Google New AI Course | LottieFiles Course | Framer Updates | Design Louder Series | Meta AR VR Future | Figma Event of The Year | Figma Killer | Google Career Booster
Introduction | Basics of web development | How long it takes to become a front-end developer | The complete front-end roadmap (PDF) | Basics of front-end development | Version control (Git) | TypeScript | UI libraries/frameworks | CSS preprocessors | CSS frameworks | Automated testing frameworks | Meta-frameworks | Mobile development
Introduction | Co-Ordinate System for 2D & 3D. | Types of Co-Ordinate System in AutoCAD. | Absolute Co-Ordinate System | Relative Co-Ordinate System | Polar Co-Ordinate System | How to define Angular Measurement? | Different Paper Sizes for Drawing. | Conclusion
Dark Mode | Transparency | Set the Hierarchy | Blending Mode | Angular Gradient Blur | Angular Glow | Angular Gradient | Annotations | Opacity versus the Light Mode | Scale Animation | Gradients | Save the Gradient | What Is this Software | Auto Layout | Interactive Components | Community Layouts | Source Files | Are You Going To Do a Course on Angler for Designers
Intro | Getting Started | Creating the Path | Modifying the Path | Adding the Ball | Animating the Ball | Importing a 3D Asset | Enabling Physics | Exporting for the Web | End Result
Intro | Add Background | Add Gradient | Create New Composition | Animating Screenshots | Adding Hold Keyframes | Adding Final Keyframes | Adding Ease to Keyframes | Adding a Drop Shadow | Outro
Demoing the full application | How 3D verification works with Paygate (Visa + Mastercard) | How the API (.NET Core) works | How the Angular client + Socket server works
Intro | IconScout | Creating Blender Animation | Exporting Lottie from After Effects | Creating GIF for Figma | Optimizing Lottie for developers | Putting it all together in Figma | Outro
Intro | Concept of ViewContainer | Basics of Dynamic Component | How to Destroy created Component | How to update inputs | How to react to outputs | Content Projection and Dynamic Components | Where to learn more? | Outro
Demo | Material Toolbar | Add Product | Installing Bootstrap | Install this Angular Material Package | Create an Angular Application | Angular Routing | Add Angular Material | Install Angular Material | Import Button Modules | Mat Icon List | Material Dialog | Dialog Component | Create a Form | Use Forms from Material Ui | Add All the Forms | Product Category | Third Form Field | Date Picker | Add a Form | Form Builder in the Constructor | Bind this Form on the Ui | Import Reactive Form Module | Form Control | Create Our Json Server | Create a Fake Json Server | Api Service | Add a Product | Get Product | Add Our Data Source | Initialize the Pagination | Add an Action Column | Create the Api | Delete Product
This AI Tool is Insane | Introducing Locofy | Locofy Setup | Locofy Plugin Walkthrough | Converting Figma To Code | Exporting Your Code | Conflict Resolution | Final Thoughts
Intro | Giveaway conditions | Mental Model of Software testing | Types of tests and their scope | How does Change Detection work in Angular | How to test utility functions | Change Detection in Testing Environment | Outro
Introduction | Logo Intro | Angular.dev NEW website | Standalone by default | Improved SSR Support | Signals are Stable now | [New] Control Flow | Using @if | Using @else | Using @else if | Using @for | Using @switch | [New] Deferrable Views | Simple @defer | placeholder | loading | error block | Triggers of Deferrable Views | On Viewport | On Hover | Custom Trigger (When) | Summary | Outro
Intro | Level up your experience | Actually do the work | How to apply to entry level jobs | What do to if there are no jobs? | How to ace your interviews
Overview & What the tutorial is packed with | Simple Geomety Nodes | Keyed Physics | Curves as Force Fields | Objects Fracturing | Light Path | Scene creation Work flow | WARNING 💀 ~ Survival Map: Beware | Setting Up the Scene | Welcome to the Horror Zone! : Geometry Nodes | Beware: Survival Tips Available | Making a rock | Sculpting without Subdividing a mesh | A HUGE mistake | Instancing Rocks on Curve | Rotating Rocks | Randomizing Rocks arrangement | Rotating Rocks randomly | Overview Of Nodes : Screenshot | Adding Curve & Particle Effects | Using Curves as Force Fields | Creating Rock Objects | Cell Fracture Addon Magic | Setting up Two-Sided Materials | Separating particles systems | Dynamic Particles Objects angular rotation | Animating a Sphere | Making Random flying objects | Keyed Physics Setup | Animating a Camera | Navigating Viewport within a camera | Camera resolutions Preset | Animating a camera using drivers | Character setup | Parenting a character to a Sphere | Working with Two-Sided Materials | The Cool part : Shading | Shading flying Rocks with Two sided materials | Be aware | Blackbody | Building the Star-Filled Background | Preventing Light Contribution from World background | The light Path | Gradient in Background | Enable/Disable Light Contribution from World | A closer look : Lighting | Parenting light to a camera | Position of Source of light Matters | Applying materials to the sphere | Applying materials to Rocks | EEVEE vs Cycles render Engine | Better Viewport viewing experience : Passepartout | Comparison | Final Renders in Cycles | SORRY!! | Wallpapers? | One more thing : A little twist to the scene | THe magic of Displace & Ocean modifiers | Workbench Render Engine | Summary of what we've learned so far | What should you do then? | The last Survival Tip!! | Remember
Welcome and Overview | What is Machine Learning? | Types of Machine Learning | Introduction to Supervised Learning | Linear Regression | Logistic Regression
New Project | Create an Html File | Create a Canvas Element | Set Up a Camera | The Renderer | Set the Size of the Render | Creating the Scene | Texture Loader | Load an Image as the Texture | Callback Function | Add the Orbiter
Contd.: Applying dimensions to civil drawings in AutoCAD | Continued dimensions in civil plans | Baseline dimensions in civil plans | Eg.: - Platform of Rapid Trans Metro | Using linear dimensions for the wall | Using Centerline & Center Mark commands | Leaders for keynotes in drawings | Quick dimensioning for polylines | Dimensioning a sample project | Working with Revision Clouds for drawing revisions
Applying dimensioning commands to a civil drawing | What is continued dimensioning? | Continued dimensioning on inclined walls | Centerline dimensioning for architectural plans | Understanding baseline dimensions with elevation drawings | Dimensioning columns & walls in a plan | Jog dimensions: Marking non-actual heights | Using reassociate & disassociate dimension options | Updating dimensions to a current style | Working with associative dimensions
Introduction | Overview of a Good UI-UX Design | Scenarios Where AI Could Assist in UI UX Design | Starting Point Scenarios | Existing AI-capable UI UX Solutions | Downloading the Project from the Repository | Chatting with Claude AI | Updating the Background Color of the Screens | Using Styles in EEZ Studio | Updating Button Objects | Updating Screen01 | Updating Screen02 | Updating the Keyboard Demo Screen | Saving and Building the EEZ Studio Project | Building and Uploading the Program
Introduction to Annotative Text | Quick Select for bulk edits | Inserting special characters with control codes & Unicode | Mirror command in single-line text | Working with multi-line text in AutoCAD | Difference between single and multi-line text | Formatting M-text | M-text alignment & justification | Line spacing | Rotation & text styles | Dynamic and Static Column formatting | Additional tools in M-Text
Интро | События | HTML-элемент search | Парсеры HTML | Пути в кастомных свойствах | Contain и перфоманс | Дженерики в TypeScript | Angular 13 | Агностичные компонентыСобытия